

The object-based audio technology MDA (Multi Dimensional Audio) formed the foundation on which the theatrical version of DTS:X was based.įrom 2014, Trinnov collaborated closely with the engineering team of DTS to become the first to enable DTS:X technology in a consumer product. More importantly, it gets easier to localize moving objects across the seating area.ĭTS:X was introduced in commercial cinemas in 2012.


The speaker configuration can be adapted to the size of the room and seating area to offer higher spatial resolution. The ability to modulate the number of speakers to reproduce a soundtrack mixed with objects provides greater flexibility. Being objects, they can be reproduced across different speaker layouts without altering the artistic intent. Some audio elements are placed in the movie soundtracks to move in three dimensions around the audience. Instead, the content creator can assign audio to an object that is then manipulated in space, encoded to a DTS or Dolby bitstream, and then recreated accurately in the consumers’ home utilizing his or her specific speaker setup. Sound is no longer confined to a specific location in the mix (the LEFT speaker, for example). An audio “object” is an audio element with associated metadata that defines how it is rendered in the listening environment. Unlike channel-based formats (5.1, 7.1 and Auro-3D), objects-based formats make playback highly scalable. DTS:X is technically closer to Dolby Atmos than Auro-3D as it includes sound objects.
